How to deconstruct the ARGB values from the UINT returned by bitmapData.getPixel(x,y)
Use bitwise and '&' and bitwise shift >>
var srcPixel = bitmapData.getPixel(xpos, ypos);
var b=srcPixel&255;
var g=srcPixel>>8&255;
var r=srcPixel>>16&255;
var a=srcPixel>>24&255;
Do not use the toString() on uint as this method always assumes signed integers.
See also
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